![]() ![]() The player can hire dragons from friends and fight friends and other players. They can be leveled up by buying food from farms and feeding them this. How further into the campaign, how higher the level of the players' dragons must be. All dragons have a certain difficulty level to obtain them, ranging from common to legendary.ĭragons can be used in the campaign map to work through the missions, defeating enemy dragons. The game currently features dragons from the elements: water, fire, earth, plant, wind, metal, vortex, energy, light, and shadow. New types of dragons can be obtained by using dragons of different elements, and thus combining the elements. Dragons generate money over time, and this money can be used to buy more buildings, dragons or islands.ĭragons can be bred in the breeding center. Players have a starter island on which they can build dragon habitats and other buildings, including temples for the specific dragon elements. Comments, strategies using level 6 skills, and any discussion are really appreciated.Dragon Mania Legends is the sequel to the 2013 game Dragon Mania. This took forever to write! I'm open to suggestions, whatever you think. I do find Enchantment Mirror quite overpowered and extremely useful in every way. It's personally my favorite, but evenly leveled teams benefit a lot from Mass Leech. Enchantment Mirror is good, once again if you have 1 dragon that is better than the rest. Not as good as the effect from Divine, but still really good. It's expensive, but Ancient is really good once you buff it. Take great blessing if you have 1 super OP dragon on your team and it needs to be buffed so it can obliterate anything in its path.Īncient: Same as divine: Taking either one will help. That way you can use that dragon to cast positive effects to your entire team instead of just 1 dragon. Since that other positive effects sends a buff to all 3 dragons, the divine element should do that too. If the dragon has positive effects (earth, water, metal) choose Mass Blessing. ![]() It heals more if the negative effect death mark is stronger.ĭivine: You can't go wrong with either blessing. Set the Earth Dragon as the first dragon Do Quest 13 Spam Shield with the Earth Dragon each time it's that dragon's turn. (Fun fact 2: You can actually buff Heroic Healing with Witchcraft. The healing isn't that great from Heroic Healing. If i did damage upon casting the effect, it would be better. Buffing it with Witchcraft is kinda good, but not good enough. It looks cool to attack with, but just doesn't do that much. Legendary: I don't like the legendary element. I can't heal, can't reduce damage, buff, hit AoE, nothing. When someone hits my best dragon with it, the fight is already lost. ![]() Shadow: I find Frightened Speechless to be the most frustrating and almost overpowered skill in the entire game. It has 2 rare sigils with health of 5.5 million. At least Dazzling Aura actually does something. Leaving a 3% heal to chance is absolutely awful. Light: Healing Light is the worst skill in DML. ![]() The Pay it Foward heal is a number, not a percent, unlike the main heal.) (Fun Fact 1: Equipping a damage boost Sigil increases the life steal heal, and dark clouds/damage leech will decrease it, because it's based on percent of damage done and not a set number. The health boost gained from equipping Sigils made "Pay it Foward" useless because the team heal is insignificant. 25% is a pretty good chance to stun, so I'll have to go with Power of Thunder. I might have to go with Final Vengeance though, since En Garde doesn't absorb all that much damage.Įnergy: With the addition of the new Dark Ritual and Enchantment Mirror, Burnout has lost its initial glory. Metal: I'm pretty impartial to this skill, because none of them are really that useful. Plus, if I defeat a dragon with Infection, the poison lasts an extra 2 turns instead of Pandemic's 1. If both other dragons are consistently taking damage, fights are easier and faster. Regeneration is really good though, if you put wonder and acceptance it can heal quite a bit of your dragon's HP. Water: Restorative Recourse has saved me in the dungeon and arena more times than I can count. Now, I realize that having a 4 turn stone shield is more useful, since the only dragon that usually dies is my weakest one, and I wouldn't put the main effect on the worst dragon. Weakening the ENTIRE enemy team is super good.Įarth: At first I would totally go for Stone Cold. Wind: Storms-a-Brewin' just seems more effective. It just does more damage and makes fights go faster. Let me know which one you think is better for each element!įire: Personally, Hot Coals is way better than slow burn. ![]()
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